Food like music
July 23rd, 2009
Gorgeous plates from great Chefs like Pierre Gagnaire. It does not sound like a new insight altogether, but for sure it struck a cord in me. While i dwell in the experience of soundwaves reaching my inner ear, moving me, i looked at food more as a necessity to keep me healthy. Nourishment as a duty to myself. I gained some insight into the world of foodies, while looking at some artists creating visual experiences tantalizing not only one of your senses. Art that exists at a moment in time – and it can be reproduced, as a friend of mine pointed out.
Pan
July 14th, 2009
Pan inspired sudden fear in lonely places, Panic (panikon deima). Following the Titans’ assault on Olympus, Pan claimed credit for the victory of the gods because he had inspired disorder and fear in the attackers resulting in the word ‘panic’ to describe these emotions. Of course, Pan was later known for his music, capable of arousing inspiration, sexuality, or panic, depending on his intentions.
San Flashcisco logo competition entry
March 16th, 2009SF logo entry

new bizz buzz
February 3rd, 2009we like it greener
October 28th, 2008check out the blog: greener mix
put your hands in the air… VOTE!!!
August 14th, 2008sound experiences by other visionaries
June 12th, 2008In Flock, music notation, electronic sound, and video animation are all generated in real time based on the locations of musicians, dancers, and audience members as they move and interact with each other. Computer vision software analyzes video from an overhead camera to determine the location of each participant, and this data is used to create music notation for four jazz saxophonists, to render a three-dimensional video animation, and to generate an electronic soundtrack. By inviting the audience to help create the unique music and visuals for each performance, Flock seeks to reconcile concert performance with the dynamics of collaborative creation, multi-player games, and social networks to create an engaging live event.
sound sculptures
April 18th, 2008Samples of Soundsculptures:
the Trumpdrone, Plabonga, Stringents

The phonaesthetic Circle.
An interactive, e-level-joy, musical experiment.
- Phonaesthetics is the claim or study of inherent pleasantness or beauty (euphony) or unpleasantness (cacophony) of the sound. Closely related to euphony and cacophony is the concept of consonance and dissonance -
In our interactive sound-study we make use of our current circumstances on e-level: Six workstations, complete with speakers facing into the room.
Each workstation displays a unique, virtual music instrument the user can play. The player determines speed/sound/loudness by rolling over or clicking parts. Visually the instrument changes accordingly; it might move/morph, disintegrate and re-arrange after a while of no interaction.
Six instruments make a perfect combo and will be played on six different machines (using all speakers, creating a surround-sound experience). The composer will keep in mind the modularity as well as the integrity of six sounds. The instruments will sound great by themselves as well as with two or all six. Non-professionals will be able to play together in a band.
Because this is a collaboration between sound and visual, designers might change the appearance of an instrument according to how a sound feels, and the other way around. Work in progress should be an open-mind process and is as important as the end-result.
This project requires a number of different specialties, as open for participation as possible: Sound-designers, actionscript-writers, animators and visual designers. The more “sounds and instruments”, the more fun!
beau
April 17th, 2008Jill Taylor’s stroke of insight





